![]() Expect much more of this in the future, as opposed to pre-rendered sequences and cut edits. ![]() It allowed for some really nice integration, and we hardly scratched the surface of what’s possible. So as a spotlight tracks across the physical stage, the screen lighting matches it exactly. The reason we used it was to create an immersive stage where the scene lights mirrored the actual stage lighting it’s got simple material setup and reads native C4D scenes, including cameras and animation. Quite cool when you’re used to being restricted to loops and manually triggered edits for performance graphics. It’s not designed as a DCC, and is emphatically not a competitor for C4D - it’s an interactive playback system for real-time 3D scenes, allowing actions triggered by physical light-desks to be reflected on-screen in real-time. I was part of a Notch team on the a biggish tour recently, building C4D scenes to be taken into Notch.
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